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From an original concept by Stu.
To final product in a <cough> couple of months but </cough>. (it took longer as other work interjected).
The basic concept of the game is to gain speed by jumping between slipstreams.
Some of the earliest prototypes got a bit too hectic!
(Just skip forward bit by bit)
Early working grey box prototype, art style is starting to form.
We eventually had to drop the motion blur when we switched to Unity LWRP, which was a real shame as it added a lot.
UI Prototype work. Some of this made it in, but not all.
Promo video of the final game,
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